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The Prototype Was Working. The Engineering Had Just Begun.
The first bug wasn't the problem. It was the clue. Part 2 of my BreakCore journey explores what happened when I stopped asking AI for another patch and started asking a better question. That shift changed not only the architecture of my game, but the way I think about AI-assisted software development.

Maryanne
Jul 66 min read


I Built a Mobile Game in Replit, and Honestly, It Got Me Moving Fast
The prototype phase is where AI coding tools shine. Just don’t confuse momentum with maturity. This is Part 1 of a three-part series about building BreakCore, a mobile game that started in Replit and eventually pushed me into a more professional local workflow. (yes there is an inside joke in the app name) Part 1 is the honeymoon phase. Part 2 is where the repo starts confessing. Part 3 is where I become the responsible adult and set up a workflow that future me will not have

Maryanne
Jun 167 min read


.NET Aspire Just Landed. Is It the Cloud-Native On-Ramp .NET Teams Actually Needed?
The scaffolding looks promising. Whether it fits your house is the real question. Let’s set expectations up front: I have not shipped a production system with .NET Aspire. This post is my synthesis of public documentation, OSS discussions, and “in-the-trenches” developer accounts. My goal is to help senior ICs and engineering leaders decide if Aspire is the right lever for cloud-native work on the Microsoft stack. Aspire reached general availability in May 2024 and has move

Maryanne
Nov 12, 20255 min read
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